![]() ![]() The roar of a Tank or the sobbing of a Witch is enough to completely change the mood of a game, making survivors tense up and creep forward, or scramble into position for a desperate last stand.Įven something as small as the graffiti scrawled on safe room walls in the limited space between battle zones was a simple concept done to perfection. I also know I’ve left a friend or two behind beneath a thrashing Hunter if it would make the difference between success or death. I still wince when I think about being snagged by a Smoker and dragged into the dark woods while my party selfishly forges onward toward the bright lights of a safe room. Dealing with a wave of zombies is legitimately terrifying, and the special encounters manage to be scary and threatening while still being fair, thanks to the power of teamwork. It’s the level of polish and care that makes everything work. ![]() Left 4 Dead and its sequel are pretty stripped down - there’s no real narrative, a relatively small selection of levels, and the characters are pretty simple archetypes. You and three buddies take the roles of four survivors, who are pitted against endless waves of the dead with dynamic pacing. The first Left 4 Dead was released 10 years ago, with a simple concept and a ton of replay value. ![]()
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